![]() If you do not set MAYA_APP_DIR, you can put your 201x-specific Maya. ![]() Current GoZ enabled applications supported by Pixologic: Autodesk Maya 2015, 2016, 2016. In addition, if you have multiple versions of Maya installed on your system, you can put your Maya.env file in a versioned subdirectory of either the directory pointed to by the MAYA_APP_DIR environment variable or this directory:įor example, if you set MAYA_APP_DIR to be /usr/mydir, you can create a Maya.env file in the directory /usr/mydir/201x that will only be used when the 201x version of Maya is run (for example, a directory /usr/mydir/2016 for Maya 2016. The following GoZ enabled applications are supported for the most recent released version of ZBrush. (Mac OS X) $HOME/Library/Preferences/Autodesk/maya.Select a polymesh3d, enter edit mode and then import over that, that should keep your scale rather than fucking it up like. ![]() Otherwise, when importing to zbrush, don't import an obj straight up. If this variable is not set, Maya looks in this directory: You can use the GoZ zbrush to maya bridge, you just ahve to set it up and it's a one click transfer between the programs. November 2017 edited November 2017 If animation was taken more seriously inside studio, then we even didnt need to export to maya or any other soft. The environment variable, MAYA_APP_DIR, can be used to help find the Maya.env file. ![]()
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